Levin, Golan
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자료유형 | E-BOOK |
---|---|
서명/저자사항 | Code as creative medium : a handbook for computational art and design/ by Golan Levin and Tega Brain. |
개인저자 | Levin, Golanauthor. Brain, Tega, |
단체저자명 | Recorded Books, Inc. |
발행사항 | Cambridge: MIT Press, 2021. |
형태사항 | 1 online resource. |
기타형태 저록 | Print version: 0262542048 9780262542043 |
ISBN | 0262362031 9780262362030 |
발행자번호 | EB00822527Recorded Books |
서지주기 | Includes bibliographical references and index. |
요약 | An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures. |
일반주제명 | Computer art --Study and teaching. Computer art --Problems, exercises, etc. Computer programming --Problems, exercises, etc. ART / Digital. Art. |
언어 | 영어 |
바로가기 | URL |
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