Booth, Paul
QRcode
자료유형 | E-BOOK |
---|---|
서명/저자사항 | Game play [electronic resource]: paratextuality in contemporary board games/ Paul Booth. |
개인저자 | Booth, Paul,1981-, |
발행사항 | New York: Bloomsbury Academic, 2015. |
형태사항 | 1 online resource. |
기타형태 저록 | Print version: Booth, Paul, 1981- Game play 9781628927443 |
ISBN | 9781628927412 1628927410 |
서지주기 | Includes bibliographical references and index. |
내용주기 | Machine generated contents note: -- Introduction -- Part I: Understanding Games -- Chapter 1 -- Ludifying Lovecraft in Arkham Horror -- Chapter 2 -- Lord of the Rings as Convergent Gameplay -- Chapter 3 -- Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 -- Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 -- Mutability and Materiality in Star Trek -- Chapter 6 -- The Hunger Games and Fan Paratextual Participation -- Chapter 7 -- Narratives and Databases in Game of Thrones -- Conclusion -- Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index. |
요약 | "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |
해제 | Provided by publisher. |
일반주제명 | Fantasy games. Board games. Motion picture plays --Adaptations. Television plays --Adaptations. Literature --Adaptations. GAMES / Board. SOCIAL SCIENCE / Media Studies. Board games. Fantasy games. Literature. Motion picture plays. Television plays. |
언어 | 영어 |
바로가기 | URL |
서평 (0 건)
*주제와 무관한 내용의 서평은 삭제될 수 있습니다.
서평추가